Beginner course
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Beginner teacher training
SESSIONS PLANNED:
You can find below the sessions planned. If none of these dates suits you please mind that we may add additional sessions (and cities) if there are at least 6 participants interested so feel welcome to contact us at [email protected] to inform us about your needs.
Sessions already planned:
You can find below the sessions planned. If none of these dates suits you please mind that we may add additional sessions (and cities) if there are at least 6 participants interested so feel welcome to contact us at [email protected] to inform us about your needs.
Sessions already planned:
- 11-15/09/2023 (Vienna)
- 16-20/10/2023 (Budapest)
Course organiser
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Kállósemjéni Diákokért és Ifjakért Egyesület
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Location
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Budapest, Hungary or Prague, Czech Republic
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Language
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EN
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Topics
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Pedagogy and didactics: non-formal and informal educational methods, board games, combating failure in education, reducing early school leaving; learning by doing, playful lessons
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Key competences
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critical-thinking, problem-solving skills, digital; foreign language; Initiative and entrepreneurship; Learning to learn; Maths, social skills, Success-failure tolerance, self-awareness, self-esteem
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Target audience
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Government & policy makers; Higher education institution staff; Non-governmental organization staff; School management; Teachers & school staff: primary level; Teachers & school staff: special needs
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Price
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7 days x 80 EUR (course fee) = 560 EUR
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Included in price
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Course fee
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Number of participants
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24
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Certification on completion
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Yes
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DAILY PROGRAMME
Please find below the standard indicative daily programme that will be personalized on participants' needs and professional profiles. The course will be focused on the board games more relevant for the participants ensuring that the knowledge learned is relevant and can be directly transferable into their work.
The course is planned to have lessons lasting 40 minutes, 12 lessons a day, for 6 days. The daily load is 480 minutes, that is 8 hours.
During the course we’ll master the knowledge possibly in a playful way, practice oriented, so that the participant will learn about the methodological opportunities as well. The topics will be often processed in parallel.
The activities are built on each other thematically, according to the knowledge materials and the level of skills. The theory and practice are not sharply separated. Deepening the knowledge is done through practical utilization instead of intensive learning of theories.
The participants will be continuously facing new challenges, therefore it is important that they take part in the activities rested, and concentrated.
Education materials, notes are provided by us during the course.
At the end of the course each teacher faces 3 partical task. (education, competition organization and staging, game creation). This is a sort of exam as well, that helps deepen the knowledge.
Finally, each participant obtains a certificate, and gets evaluated, which helps future improvement. We grant the opportunity to participate in other courses, to maintain contact, and other learning/practicing opportunities.
Day 1
Day 2
Day 3
Day 4
Day 5
Please find below the standard indicative daily programme that will be personalized on participants' needs and professional profiles. The course will be focused on the board games more relevant for the participants ensuring that the knowledge learned is relevant and can be directly transferable into their work.
The course is planned to have lessons lasting 40 minutes, 12 lessons a day, for 6 days. The daily load is 480 minutes, that is 8 hours.
During the course we’ll master the knowledge possibly in a playful way, practice oriented, so that the participant will learn about the methodological opportunities as well. The topics will be often processed in parallel.
The activities are built on each other thematically, according to the knowledge materials and the level of skills. The theory and practice are not sharply separated. Deepening the knowledge is done through practical utilization instead of intensive learning of theories.
The participants will be continuously facing new challenges, therefore it is important that they take part in the activities rested, and concentrated.
Education materials, notes are provided by us during the course.
At the end of the course each teacher faces 3 partical task. (education, competition organization and staging, game creation). This is a sort of exam as well, that helps deepen the knowledge.
Finally, each participant obtains a certificate, and gets evaluated, which helps future improvement. We grant the opportunity to participate in other courses, to maintain contact, and other learning/practicing opportunities.
Day 1
- Huizinga: Homo ludens, game philosophy
- Definition and connection of game and culture
- Game phenomena, game history from classical antiquity to present days
- Game, mind sport, ethics
- Rules of the games, socialization,
- Rules of sociality during the game
- Skill improving and logical games part I.
Day 2
- Skill improving and logical games part II.
- Teaching of logical games
- Learning about methods
- Teaching directions, practical results, examples
- The story of game education
- International experiments, experiences, inland education
- The role of competition in education and nurturing
- Competition as natural accompanying phonemenon of the childhood
- Competition as special psychic, mental, and physical load
- Competition and game psychology
- Cultural evening
Day 3
- Mind sports: (Chess, Go, Checkers-Draughts, Bridge)(IMSA)
- Rules, basics and history of Chess, Go and Draughts,
- Computer programs and databases
- Gaming sessions, analyzing sessions, taking notes, session evaluation
- Bridge and its preparative games
- Literature: tales, legends, stories, novels
- Famous movies
- Fine arts, crafts, music
- Game and chess symbols
- Emergence of symbolism
- Chess, cards and other games
Day 4
- Symbols in synthesis of everyday
- Game history
- Classical antiquity: cube and board games
- Middle ages, modern history: development of games, emergence of new games
- Intuition and creativity
- Analysing the games according to their structure
- Game creation (mental task)
- Game formation (craftsman-like)
- The child teaches
- Games’ relation to school subjects
- Logical games’ relation to school subjects
- Social sciences
- Natural sciences
Day 5
- Skills courses
- Intuition and creativity
- Basic judge skills for mind sports competitions
- Common rules, staging methods and their advantages and disadvantages
- Handling digital clocks, computer programs, decision
- Decision in case of dead heat
- Practical exam: Staging of competitions among the students.
- Practice: precedent teaching among the students
- Practice: Game creation within given topic
- Evaluating results, introducing other courses
The objectives of the course:
This structured course allows the participants to improve their critical thinking and problem-solving skills in a playful and concrete way together with other participants and trainers throughout all Europe thus gaining a broader understanding of education in Europe as well as exchanging best practices and experiences. The general aim of this course is to foster excellence in education by empowering teachers, trainers, headmasters and other education staff to integrate board games into teaching and education.
This course will guide participants through the basic steps of planning curriculum, teaching games, organizing competitions for the pupils using board games.
The course has a flexible approach in order to adapt the learning outcomes to the particular needs and problem-solving skills of the participants.
This structured course allows the participants to improve their critical thinking and problem-solving skills in a playful and concrete way together with other participants and trainers throughout all Europe thus gaining a broader understanding of education in Europe as well as exchanging best practices and experiences. The general aim of this course is to foster excellence in education by empowering teachers, trainers, headmasters and other education staff to integrate board games into teaching and education.
This course will guide participants through the basic steps of planning curriculum, teaching games, organizing competitions for the pupils using board games.
The course has a flexible approach in order to adapt the learning outcomes to the particular needs and problem-solving skills of the participants.
During the course the participants will learn
- To introduce the world of logical and mind games to the teachers.
- To point out the educating opportunities residing in games.
- To shed light on the cultural, philosophical, social, and scientifical background of the games.
- To improve the participants’ creativity, problem-solving skills, strategical and tactical thinking in the world of games and in the everyday life as well.
- To hand over education methodology knowledge.
- To make the participants able to improve themselves on their own, and to present the learning possibilities for this.
- To motivate the teachers to make education more colourful with games, and to make the whole acticity playful.
- To present other educating opportunities other than monological knowledge transfer.
- To improve memory, concentration and visualization.
- To make teachers acquainted with the basics of Mind Sports.
- To make the participants able to teach logical games and mind sports.
- To make the participants able to organize children’s competitions.
- To transfer game knowledge to the participants
- To present the exploitable opportunities of competition and competing accompanying our childhood and our lives.
By the end of the course the participants will:
- Be able to introduce the nearly 100 logical games mastered with their rules, and to play them.
- Be able to teach mind sports on basic level.
- Be able to organize and stage mind sports competitions on basic level.
- Be able to improve themselves in mind sports.
- Have knowledge of methodology in the field of game education.
- Be able to develop pupils’ critical-thinking, problem-solving and social skills, self-awareness, self-esteem, success-failure tolerance
- Be able to assign logical, language and math games to the school education materials.
- Be able to recognize the educational, skill improving opportunities residing in games.
- Be able to create games by themselves for their educating activities.
- Be able to prescind, integrate and transfer in the world of games.
- Be able to tell and teach the rules of the following mind sports:
- Chess
- Go
- International Draughts (Checkers)
- Bridge
METHODOLOGY:
We tailor the working methods based upon participants’ needs, attitudes and professional profiles in order to ensure high productivity, effectiveness and transferability into practice.
Our methodology is highly practical and participative with hands-on approach that comprises real-job examples, case studies examination and simulations. We embrace collaboratively working methods that foster mutual learning and cooperation among participants. Our focus is on learning outside the classroom in an interactive and international environment non-formal and informal way.The pedagogical methods that we use are based upon experiential training, group and peer activities, learning-by-doing and best practices’ exchange.
During the course the participants will work on reality based projects, and they can take home the tasks and collections of the games.
Morning Wrap-up and brief daily evaluations are foreseen to ensure quality of education and to adapt the learning programme to participants' needs better tailoring the education.
Free time has been planned to give to the participants time to assimilate the concepts, develop further the group activities, ask trainers for further clarifications, etc. Networking and cooperation among participants will be supported and stimulated at each stage.
We organize optional social, networking and cultural activities in order to give participants the opportunity to know Hungary as well as to exchange best-practice and establish professional cooperation and links.
Before the course we measure the awareness of the participant with questionairres, after the course we will create a common database for the participants where they can share their sketches, tasks and solutions.
Follow up: we will create a facebook group for the participants, where they can duscuss their problems, and share their experiences. They can come back to our advanced course, to improve their knowledge of developing critical-thinking and problem-solving skills with board games.
We tailor the working methods based upon participants’ needs, attitudes and professional profiles in order to ensure high productivity, effectiveness and transferability into practice.
Our methodology is highly practical and participative with hands-on approach that comprises real-job examples, case studies examination and simulations. We embrace collaboratively working methods that foster mutual learning and cooperation among participants. Our focus is on learning outside the classroom in an interactive and international environment non-formal and informal way.The pedagogical methods that we use are based upon experiential training, group and peer activities, learning-by-doing and best practices’ exchange.
During the course the participants will work on reality based projects, and they can take home the tasks and collections of the games.
Morning Wrap-up and brief daily evaluations are foreseen to ensure quality of education and to adapt the learning programme to participants' needs better tailoring the education.
Free time has been planned to give to the participants time to assimilate the concepts, develop further the group activities, ask trainers for further clarifications, etc. Networking and cooperation among participants will be supported and stimulated at each stage.
We organize optional social, networking and cultural activities in order to give participants the opportunity to know Hungary as well as to exchange best-practice and establish professional cooperation and links.
Before the course we measure the awareness of the participant with questionairres, after the course we will create a common database for the participants where they can share their sketches, tasks and solutions.
Follow up: we will create a facebook group for the participants, where they can duscuss their problems, and share their experiences. They can come back to our advanced course, to improve their knowledge of developing critical-thinking and problem-solving skills with board games.
COSTS AND ERASMUS+ FUNDING
Course fee: EUR 80 per day per participant
Teachers, trainers, headmasters and any other staff of education organizations are eligible to receive an Erasmus+ grant covering all the costs including travel, board and lodging and course fee. You can find more about Erasmus+ funding at www.teachertraining.eu meanwhile below you can see how you could cover all the costs to attend this course thanks to Erasmus+.
Erasmus+ Course Fees budget: EUR 80 per day
We charge EUR 80 per day per participant so you will be able to fully cover the course fee.
Erasmus+ Organizational Support budget: 100 EUR per participant
Erasmus+ Individual Support budget: EUR 70-180 per day per participant
Each National Agency decides upon the daily Individual Support rate that will be granted. The Erasmus+ application form will automatically calculate the Individual Support you will receive.
Course fee: EUR 80 per day per participant
Teachers, trainers, headmasters and any other staff of education organizations are eligible to receive an Erasmus+ grant covering all the costs including travel, board and lodging and course fee. You can find more about Erasmus+ funding at www.teachertraining.eu meanwhile below you can see how you could cover all the costs to attend this course thanks to Erasmus+.
Erasmus+ Course Fees budget: EUR 80 per day
We charge EUR 80 per day per participant so you will be able to fully cover the course fee.
Erasmus+ Organizational Support budget: 100 EUR per participant
Erasmus+ Individual Support budget: EUR 70-180 per day per participant
Each National Agency decides upon the daily Individual Support rate that will be granted. The Erasmus+ application form will automatically calculate the Individual Support you will receive.
WHO WE ARE
We are an association with wide range of experiences. http://kdieerasmus.weebly.com/ offers a range of innovative and practice-driven courses tailored for educators, especially teachers. Our focus is on learning outside the classroom in a cooperative and international environment. The pedagogical methods that we use are based upon experiential training, learning-by-doing and best practices’ exchange.
You can find more information about us and our courses at http://kdieerasmus.weebly.com/ and http://kdie.weebly.com/ webpages
More about our organization:
Our organization is a non-profit organization that holds extensive experience in designing and implementing learning mobility projects for educators and students with the support of European programmes.
WE use training and mobility as tools to support education and ease the transition from school to labour market. We regularly organize training courses for teachers, trainers, headmasters and other educational staff as well as teaching assignments and job-shadowing in schools with the support of the Erasmus+ programme.
At the same time we provide national and transnational work-based experiences for students and unemployed people.
We’re active in the field of entrepreneurship education and social business that we believe is crucial to face today’s challenges.
We are an association with wide range of experiences. http://kdieerasmus.weebly.com/ offers a range of innovative and practice-driven courses tailored for educators, especially teachers. Our focus is on learning outside the classroom in a cooperative and international environment. The pedagogical methods that we use are based upon experiential training, learning-by-doing and best practices’ exchange.
You can find more information about us and our courses at http://kdieerasmus.weebly.com/ and http://kdie.weebly.com/ webpages
More about our organization:
Our organization is a non-profit organization that holds extensive experience in designing and implementing learning mobility projects for educators and students with the support of European programmes.
WE use training and mobility as tools to support education and ease the transition from school to labour market. We regularly organize training courses for teachers, trainers, headmasters and other educational staff as well as teaching assignments and job-shadowing in schools with the support of the Erasmus+ programme.
At the same time we provide national and transnational work-based experiences for students and unemployed people.
We’re active in the field of entrepreneurship education and social business that we believe is crucial to face today’s challenges.
OUR QUALITY STANDARDS
- we provide every participant with access to clear and reliable sources of information and guidance on mobility and the conditions in which it can be taken up, including details of the Charter and the roles of sending and hosting organisations
- we draw up a learning plan describing the objectives and expected outcomes, the means of achieving them and the evaluation measures, taking account of reintegration issues
- we tailor the mobility based on participants’ needs and we ensure that the training course fits in with personal learning pathways, skills and motivation of participants and develops or supplements them
- before departure, we can provide participants with general preparation tailored to their specific needs and covering linguistic, pedagogical, legal, cultural and financial aspects
- we support the participants both before, during and after the course,
- our venues are easily accessible and based on our vast experience in mobility projects we provide detailed information and assistance concerning travel arrangements, insurance, the portability of government grants and loans, residence or work permits, social security and any other practical aspects
- we provide continuous mentoring to advise and help participants before, throughout and after their stay
- we’ve vast experience in recognition of learning outcomes and we assist participants and sending organizations in the recognition and certification process including the issuing of the Europass mobility certificate
- during the training we run daily evaluations as well as a final evaluation to monitor and assess all aspects of the training courses and ensure its quality, when appropriate we run an ex-ante and ex-post evaluation to assess the learning outcomes and the competences acquired, after the training we support participants in order to enhance their reintegration
- we draw up and sign with the participant a learning agreement and quality commitment and we monitor that the training course comply with these standards
CERTIFICATION
At the end of the course, each participant will be awarded a certificate of attendance including a description of training content and as well as its starting and end date, together - if requested - with a Europass Mobility Certificate.
Upon request we can provide additional certification and reporting documents.
At the end of the course, each participant will be awarded a certificate of attendance including a description of training content and as well as its starting and end date, together - if requested - with a Europass Mobility Certificate.
Upon request we can provide additional certification and reporting documents.